πͺ Wildlife Skinning System β Advanced Animal Butchering for FiveM
Turn hunting into a complete survival and economy experience.
This script allows players to interact with dead animals and process them through immersive skinning and butchering actions. Instead of simply looting a body, players go through real interaction steps with animations, progress-based actions, and a clean NUI interface.
Animals can be cut down into valuable resources such as meat, fat, bones, hide, and other usable parts β all fully configurable. A dedicated trader NPC can buy the collected materials, making this system perfect for hunting servers, survival gameplay, hardcore roleplay, or economy-driven environments.
Built for smooth gameplay, clean visuals, and reliable performance.
π² Features
β’ Interactive animal skinning / butchering system
β’ Immersive animations during processing
β’ NUI-based interaction menu
β’ Receive configurable animal materials
β’ Example rewards: meat, fat, bones, hide, organs, and more
β’ Trader NPC that buys animal parts
β’ Fully configurable prices and reward tables
β’ Clean and optimized performance
β’ Works with multiple animal types
β’ Standalone by default
β’ ESX and QBCore compatible
β’ Easy setup and integration
β’ Fully configurable via config.lua
𦴠Example Loot
β’ Raw Meat
β’ Animal Fat
β’ Bones
β’ Hide / Pelt
β’ Special rare drops
Everything can be adjusted to fit your server economy.
π° Trader System
Collected animal parts can be sold to a configurable buyer NPC.
Set your own:
β’ sell prices
β’ accepted item types
β’ locations
β’ ped model
β’ interaction distance
β’ notifications and labels
Perfect for creating a full hunting loop:
hunt β skin β collect parts β sell β profit
π₯οΈ NUI & Interaction
The script includes a clean NUI interface for a modern and immersive user experience.
Players can:
β’ interact with dead animals
β’ choose processing actions
β’ view available outcomes
β’ sell collected resources at the trader
The interface is designed to feel smooth, clear, and professional.
βοΈ Compatibility
β’ Standalone
β’ ESX compatible
β’ QBCore compatible
β’ OneSync supported
β’ Works great alongside hunting, survival, and crafting systems
π Asset Type
This resource is available as a non-escrow version.
That means:
β’ fully open code
β’ editable client/server files
β’ easy to expand
β’ ideal for custom servers and developers
No locked core files.
π¦ Requirements
β’ FiveM server
β’ OneSync recommended
Designed for servers that want immersive hunting, realistic processing, and a stronger survival/economy experience.